Quick Drop: Unifying UK

Urban Commutes & Rapid

Parcel Delivery

Quick Drop: Unifying UK

Urban Commutes & Rapid

Parcel Delivery

Quick Drop: Unifying UK

Urban Commutes & Rapid

Parcel Delivery

A mobile-first platform targeting 54-minute average commute delays and micro-delivery inefficiencies across high-density UK hubs.

Project Metadata

Role

Solo designer and researcher

Platform

iOS and Android (concept)

Timeline

8 Weeks

Scope

Survey, interviews, journey mapping, paper prototyping, valence testing

Three Quick Drop app screens showing courier booking, rider details and delivery confirmation.

30+

30+

30+

survey responses

7

7

7

user interviews

3

3

3

usability test sessions

The Last-Mile

Disconnect

The Last-Mile

Disconnect

The Last-Mile

Disconnect

With people back in offices, UK commuters are on long, multi-leg journeys again. Even before the pandemic, the average round trip was about 55 minutes (TUC, Labour Force Survey data). In my interviews, cost and reliability came up again and again. The Tube is fast but expensive, buses are cheap but slow, and taxis are out of budget for daily use.

Remote and hybrid workers have a related problem. Same-day couriers are hard to find, rarely give an exact delivery time, and can take an hour just to collect. Quick Drop tests one idea: a single rider network that carries people on short trips and delivers parcels under 5kg the same day.

The Core Urban Mobility Tension

Balancing speed against infrastructural limitations.

Tube & Overground

Expensive & Rigid

City Buses

Slow & Unreliable

Private Cars / Taxis

Prohibitive Surge Pricing

Research

Research

Research

I surveyed 30+ people: 94% used public transport, 74% travelled 1–10 miles a day, and 67% had problems with how they get around now. I then interviewed 7 of them over Teams and Zoom. I grouped the notes into an affinity map, and four themes came out: cost, reliability, parcel speed and tracking.

User Archetypes

Jerome user persona portrait: a commuter wearing a beanie and carrying folders.

Jerome (The Student)

Spends 75–80 minutes each way on the Tube, Overground and buses to get to university. When a bus terminates early, he misses lectures, and

attendance affects his student visa.

Budget-conscious

Direct low-cost motorcycle transit

Rebecca user persona portrait: a woman with glasses talking on the phone beside a laptop.

Rebecca (The Hybrid Professional)

An IT consultant who works from home with a toddler. She needs to get a small package across town within a couple of hours; in her scenario, it's

lunch for her husband at work. Couriers can't promise a time, and driving means leaving work.

Time-poor

Guaranteed sub-2hr parcel delivery

Research Artefacts & Process Synthesis

Research Artefacts & Process Synthesis

Research Artefacts & Process Synthesis

Complete Customer Journey Mapping (Jerome vs. Rebecca)

Persona

Phase

Current Actions

Pain Points & Friction

UX Opportunities

Jerome (Student)

Before Journey

Checks Google Maps & Citymapper

Has to double check across two apps to confirm live status

Real-time unified service update feed

Jerome (Student)

During Journey

Tube + Overground + Bus transit (80 mins)

Bus driver announces unexpected service termination at unknown stop

Direct motorcycle-taxi rerouting option

Jerome (Student)

After Journey

Misses lecture, emails department

Attendance shortage seriously threatens visa compliance status

Automated attendance justification logging

Rebecca (Pro)

Planning

Searches same-day courier services online

Services mix same-day and 3-day results without exact timing

Guaranteed sub-2hr pickup time calculation

Rebecca (Pro)

Checking

Filters results, manually calculates VAT

Tracking is vague, pickup takes over 1 hour to arrive

Live GPS driver tracking map overlay

Rebecca (Pro)

Conclusion

Drives in busy traffic with toddler

Has to mark ‘Out of Office’ and work late to compensate hours

Home pickup with OTP handoff confirmation

Point of View (POV) & 'How Might We' (HMW) Synthesis

POV Statement (Jerome)

Jerome needs a cheaper, faster direct ride to university because missed lectures put his attendance, and his visa, at risk.

HMW Question

How might we provide a direct point-to-point ride that bypasses road traffic and costs significantly less than private taxis?

POV Statement (Rebecca)

Rebecca needs a fast, tracked pickup and drop for small packages because she can't leave work to deliver them herself.

HMW Question

How might we offer transparent, sub-2-hour parcel delivery with live GPS verification and instant receipt confirmation?

Qualitative Synthesis & Affinity Clusters

Cluster 1: Transit Cost

"Private taxis cost an arm and a leg; tube prices are too high for daily student commutes."

Cluster 2: Reliability

"Endless road time and sudden bus terminations make public transit

completely unpredictable."

Cluster 3: Parcel Speed

"No courier offers same-day delivery that is both speedy and secure under

2 hours."

Cluster 4: Live Tracking

"Tracking packages is a major headache; status updates are vague and unhelpful."

From Sketch to Screen

From Sketch to Screen

From Sketch to Screen

Research told me what to build. Before a single high-fidelity screen, every idea went through paper, a real user and a defined flow.

STEP 01

Rapid Ideation

I turned each POV into How Might We questions, then ran Crazy 8s: eight sketches in eight minutes per question. Speed over polish, with judgement switched off.

Eight hand-drawn Quick Drop interface ideas exploring how to find nearby riders and book rides or parcel deliveries.

STEP 02

Paper Before Pixels

I tested a clickable paper prototype (Marvel POP) with one participant. Two changes came straight out of it: a single sign-up option, and no “Search for ride” button.

Paper prototype showing splash, account creation, OTP verification and onboarding screens.

STEP 03

Four Core Journeys

Before adding any visual detail, a wireflow mapped the four journeys the app had to support: sign-up and login, booking a ride, sending a parcel, and the user menu.

Quick Drop wireflow connecting four journeys: onboarding, ride booking, parcel delivery and the user menu.

STEP 04

Identity & Style Guide

A moodboard set the direction, and a style guide locked in colours, type and components. The logo’s Q doubles as a scooter tyre, with three red lines for speed and blue for trust.

Quick Drop moodboard combining scooter and courier imagery, map interfaces, blue colour inspiration, geometric type and line icons.

Key decision 1:

Rides and parcels in one app

Key decision 1:

Rides and parcels in one app

Key decision 1:

Rides and parcels in one app

A "Ride / Courier" toggle on the home map switches between the two flows.

Both use the same rider network.


DESIGN RATIONALE

Both personas wanted the same thing: a fast, short trip across town that avoids traffic. One rider can carry a person or a parcel, so a shared network keeps more riders nearby for both. Whether there's enough demand for this to work is an assumption I didn't test

Quick Drop booking screen with Ride and Courier options, pickup and delivery addresses, and a 5 kg parcel limit.
Quick Drop phone verification screen with four OTP digits, a Verify button and a numeric keypad.

Key decision 2: Sign up
with just a phone number

One field and a one-time code. No social logins, no password.

DESIGN RATIONALE

In the first paper-prototype test, the participant found the mix of sign-up options confusing. Cutting to one phone number also confirms the number the app needs for parcel handoffs. The same session led me to drop the "Search for ride" button, so the app now opens on the map at the user's location

Key decision 3:
Live tracking and a code at handoff

The sender and recipient see the rider's live position. The rider can't complete a

delivery until the recipient gives a 4-digit code.

DESIGN RATIONALE

Interviewees called courier tracking vague, and Rebecca's scenario turns on knowing the parcel arrived. In testing, 2 of 3 participants singled out the code: one said it "gives me a secure feeling". But 2 of 3 also couldn't tell when the rider would arrive. Tracking without an arrival time didn't answer the real question.

Quick Drop trip tracking screen showing a rider on a map, delivery OTP instructions and a Call Rider button.

How I tested it

How I tested it

How I tested it

Valence testing with 3 participants

I tested the high-fidelity prototype with 3 participants. Valence testing captures how people feel about each part of an interface, moment by moment, in two steps.

Step 1

Explore

Each person used the prototype freely, thinking aloud and saying “green” for something that worked and “red” for a problem.

Step 2

Retrospect

We replayed the recording, and I asked about every red and green moment to understand the reason behind it.

What testing found: 31 moments logged

Finding

Seen by

What I’d change

No rider arrival time on the map

2 of 3

Show “Rider arrives in 4 min” on the map and trip card

“Jacket size” field unclear

2 of 3

Explain it: the rider brings a jacket in your size

“SOS” label unclear

1 of 3

Rename to “Emergency call”

Static map, ride type not tappable, small fare icon

1 of 3

Zoomable map, fully tappable ride card, 48px fare target

No way to message the rider

1 of 3

Add in-app chat

OTP handoff, fare breakdown, item types, rider details

Praised by 1–2 of 3

Keep

The OTP handoff was the strongest positive: one participant said it “gives me a secure feeling”. Tracking alone wasn’t enough, though. Without an arrival time it didn’t answer the question people actually had. After testing, I also listed gaps for v2: booking a ride and a parcel at the same time, scheduling ahead, and more than one drop-off per booking.

User testing feedback word cloud, with “easy” and “good” most prominent, alongside simple, quick, usable and friendly.

Edge cases

Edge cases

Edge cases

When things go wrong

Situation

How the app handles it

Parcel over 5kg

Weight reminder before booking (already in the design)

Verification code doesn’t arrive

Resend after 30 seconds, or change the number

Recipient not there, or wrong code 3 times

Rider calls the sender in-app; the parcel goes back to the sender

Rider cancels or doesn’t arrive

Automatically matched with a new rider, new arrival time shown, no charge

Payment declined

Booking is kept; ask for another card before a rider is assigned

No riders nearby

Show the expected wait and offer to try again later

Location turned off

Type the pickup address instead

This table sets out how each case is handled. Designing the screens for them is the next step.

Design System & Accessibility Governance

Design System & Accessibility Governance

Design System & Accessibility Governance

I checked every colour pair against WCAG AA contrast and set touch targets to at least 48×48px for one-handed use on the move.
Type scale: Display 48px, H2 32px, Body 16px.

Color Palette (WCAG AA/AAA)

Trust Blue

8.7:1 AAA

Action Blue

5.2:1 AA

Alert Red

3.8:1 · large text only

Typography Scale

Aa

Aa

Aa

Poppins

Display 48px | H2 32px |
Body 16px

Ergonomics

All interactive elements maintain a minimum boundary height of 48x48px for thumb-zone operation during outdoor travel.

48px Touch Target Button

What I’d do differently

Test with more of the right people. Three sessions find the big problems, not proof. Next: 5 weekly commuters or parcel senders, with timed tasks.

Design the rider side. I only designed the customer app. Accepting jobs, entering the code and navigation are half the service.

Check the rules early. UK licensing and insurance for motorcycle taxis decide whether the ride side could launch at all.

Product Roadmap (v2 Strategy)

Ride + Parcel Together: Booking a ride and sending a parcel in one go, a gap found in testing.

Multi-Stop Drops: Supporting multi-destination parcel drop-offs

on a single courier booking.

Advance Scheduling: Allowing users to pre-schedule rides and

dispatches up to 24 hours in advance.

AsishDesignWorks

Product designer

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